After seeing something like this online, I decided to make my own version of Jenga.
I have questions for Geometry, Advanced Algebra & Trigonometry, College Algebra, and Calculus.
For Calculus, I have implicit differentiation and slope of tangent line questions.
For College Algebra, I have horizontal, vertical, and oblique asymptote questions.
For Adv Alg & Trig, I have right triangle trig and inverse trig questions.
For Geometry, I have slope of parallel and perpendicular line questions.
I told the kids the tape and paper on the blocks were just part of the game, like referees in a football game. If the tape or paper were to blame for the tower crashing, then whoever was 'up' then was responsible for losing.
Each question also had a point on it. Answering it correctly would earn the student 1, 2, or 3 points.
Knocking the tower over earns the student -20 points.
Then they start over and continue playing.
You have to monitor them. Some of them like to play Jenga w/o doing the math problems.
Some of them like to let only certain students pull out the blocks, not allowing everybody to have a turn.
I should have just done a more generic thing where the students pull out a block, and answer the 'next' question in a stack of 'cards.' This way I can do it for one unit, and then again for any other unit I would like. That is what I have been doing for Chutes & Ladders and Candy Land.
With the way it is, sometimes students try one block, and if it's only 1 point, then they decide to put it back and try another (maybe trickier) 3-point block.
This is for review. With anything like this I always tell the students, "Between the 3 of you, you should be able to determine whether you're correct. If not, let me know if you have questions."
Also, these things can be competitive, but they usually help each other out. It's a better review session that way.
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